Reading order
| # | Title | Published | Author | Buy on Amazon |
|---|---|---|---|---|
| 1 | Metal Gear Solid | 2008 | Raymond Benson | Buy |
| 2 | Guns of the Patriots | 2008 | Raymond Benson | Buy |
| 3 | Sons of Liberty | 2011 | Raymond Benson | Buy |
| 4 | Metal Gear Solid 2 | 2011 | Raymond Benson | Buy |
The Metal Gear Solid novels adapt Hideo Kojima’s stealth action video game series into prose fiction. Raymond Benson translated the games’ complex plots, which involve nuclear threats, shadowy government conspiracies, and genetically engineered soldiers, into books that follow the same storylines. The first novel adapts the original Metal Gear Solid game, while Guns of the Patriots covers Metal Gear Solid 4. Sons of Liberty adapts the second game in the series.
Benson faced the challenge of converting a highly cinematic, gameplay-driven experience into a purely written format. The Metal Gear Solid games are known for long cutscenes and dense mythology involving clones, AI systems, and Cold War-era secret projects. Benson preserved the core story beats while filling in character motivations and background details that the games conveyed through visual storytelling. The novels gave fans a way to revisit the stories outside of the games themselves.